The tweaks to the combat were interesting. formalizing the turn length to one attack, and/or 1-2 defend cards was definitely better than the last game where the enemies might attack out of sync and it was hard to coordinate your cards sometimes. or just hard to keep track of it. The introduction of allies was good for the NPCs, and summons works exactly like I'd think it should. I noticed someone else saying it's hard to see who's hitting who and while it's usually all good, I have two thoughts: 1) if I want to see if the heavy-hitting enemy is going to attack a constant ally or just a summon, I have to click on it to find it. I found myself doing this a lot at times. A UI for this would be really helpful. Maybe just an arrow instead of the flashing hit icons? Or even a player icon next to their target. 2) when say an ally is doing a sweeping attack to hit all enemies and then a summon will attack "wolf A" the visual indication for which wolf A is lost. This isn't a common issue though and it was usually pretty easy to keep track of things for the most part.
I was surprised by the change where fire attacks no longer leave ice residue and vice versa to be used as the shield. I really liked the idea and it made a lot of sense to me. I'm assuming it just didn't work for the combat mechanic you were going for though. I would personally love to see it again, but I'm sure that there was a lot of design I can't see that was behind the decision.
Is there a goal to have both characters as playable with cards within a single battle in the future? I can understand why this would be difficult to implement compared to these single and supported battles. If that is the goal, then I'd be excited to see what kinds of support cards would be usable; the fire shield applying to any unit you select and the herb doing likewise came in handy more than once. It'd be interesting if there could be a flaming weapon buff given from Berem to Tasha, or maybe Tasha warcries and all enemies switch to targeting her, leaving the more fragile wizard safe for that turn? In either case, if that's the trajectory you have in mind I can't wait to see it.
I'm really enjoying the series, I'm excited to see how this project continues. Keep up the excellent work!